The Second Life Grid Quality Metrics are designed to show the level of stability and performance in an open and transparent way to the community. As we roll out each new metric, we will also tell you what we are doing to improve it.

The Second Life Service Outage Graph (above) shows both the planned and unplanned usage loss. Usage Loss (Y-axis) is the percentage of estimated online resident hours lost due to large-scale problems with the Second Life Service. Essentially, this is a measure for how much time people would have spent logged in, but were unable or unwilling to because of some sort of failure. These includes blocked logins, large numbers of Region failures, database failures, and other problems which keep people from using Second Life. We are not including localized failures such as Region crashes; these are the subject of a different set of statistics.
These numbers may look fairly small, but one percent of a month's usage is over seven hours of the service being unavailable and hundreds of thousands of logged-in Resident hours. We need to improve. You can read Ian's Blog post about the sources of these service outages and the work being done to reduce them.

The Second Life Percentage of Viewer Sessions Crashed Graph (above) shows the percentage of Resident sessions that ended abnormally from viewer and Region crashes.

The Second Life Average Viewer Frame Rates Graph (above) shows the average Frames Per Second (FPS) for the viewer. Viewer FPS is the most direct measurement of the end-user's experience of responsiveness of the system. Lower FPS systems appear laggy to the end-users as they control their avatar. It's common for two users in the same Region to each have drastically different viewer FPS due to PC hardware, network and configuration settings differences. The PC's graphics card is the most influential factor in determing the Viewer's frame rate.
For Residents with slower or older graphics cards and/or hardware, please take the time to turn down your draw distance so that you can experience less lag. For help on how to adjust your Second Life graphics settings to improve your viewer performance you can visit our knowledge-based article on Preferences Window Guide. After logging into the support portal, then scroll down to the Graphics and Graphics Detail Tabs. Upgrading to the latest graphics card driver is highly recommended and may improve your FPS. Upgrading to a faster or recommended graphics cards and system will often result in the biggest improvement to your viewer frame rate. For more information we also have a knowledge-based article on graphics cards.
For the graph above, we record the average FPS for all viewer sessions and bucket them into statistical “quartiles” as described below:

The Second Life Monthly % Time Below Region FPS Thresholds Graph (above) shows the average percentage of time that the Region's performance was suboptimal. For example, in September 2007, only 4% of the time the Regions were slow and of that, a little less than 1% of the time, the Regions were very slow. The most common cause of slow Regions is when there are a large number of Residents in that Region. Other reasons that can slow down a Region include extensive use of moving physical objects, large textures and active scripts. For help on tuning your Region visit our Region Performance Improvement Guide
Download the service quality metrics statistics on this page in the following formats:
Stay tuned for blog posts with more information.
HOME | ©2008 Linden Research, Inc. All Rights Reserved.

